/* * Copyright (C) 2011 by Daniel Friesel * License: WTFPL * 0. You just DO WHAT THE FUCK YOU WANT TO. */ #include #include #include #include #include #include #include #define NUM_VALUES 1000 cwiid_mesg_callback_t cwiid_callback; volatile unsigned short values[3][NUM_VALUES]; int main() { cwiid_wiimote_t *wiimote = NULL; fputs("Press 1+2 to connect wiimote\n", stdout); fputs("Put it onto a flat surface and do not move it\n", stdout); if ((wiimote = cwiid_open(BDADDR_ANY, 0)) == NULL) { fputs("Unable to connect\n", stderr); return EXIT_FAILURE; } sleep(2); cwiid_set_led(wiimote, 1); if (cwiid_set_mesg_callback(wiimote, cwiid_callback)) fputs("cannot set callback\n", stderr); cwiid_enable(wiimote, CWIID_FLAG_MOTIONPLUS); if (cwiid_enable(wiimote, CWIID_FLAG_MESG_IFC)) fputs("cannot enable callback\n", stderr); if (cwiid_set_rpt_mode(wiimote, CWIID_RPT_EXT)) fputs("cannot set report mode\n", stderr); while (1) { /* nothing to do here */ sleep(1); } return EXIT_SUCCESS; } void show_calibration() { long unsigned int total[3] = {0, 0, 0}; unsigned short min[3], max[3]; min[0] = max[0] = values[0][0]; min[1] = max[1] = values[1][0]; min[2] = max[2] = values[2][0]; for (int step = 0; step < NUM_VALUES; step++) { for (int i = 0; i < 3; i++) { total[i] += values[i][step]; if (values[i][step] < min[i]) min[i] = values[i][step]; if (values[i][step] > max[i]) max[i] = values[i][step]; } } printf("\r\033[2K avg ( min .. max )\n"); printf("Pitch: %5lu (%5d .. %5d)\n", total[0] / NUM_VALUES, min[0], max[0]); printf("Roll : %5lu (%5d .. %5d)\n", total[1] / NUM_VALUES, min[1], max[1]); printf("Yaw : %5lu (%5d .. %5d)\n", total[2] / NUM_VALUES, min[2], max[2]); exit(EXIT_SUCCESS); } void cwiid_callback(cwiid_wiimote_t *wiimote, int mesg_count, union cwiid_mesg mesg[], struct timespec *ts) { static int cnt = 0; static int skip = 100; if (skip > 0) { skip--; return; } if (!(cnt % 100)) { printf("\r\033[2K%4d / %d", cnt, NUM_VALUES); fflush(stdout); } if (cnt == (NUM_VALUES/4)) cwiid_set_led(wiimote, 0x3); else if (cnt == (NUM_VALUES/2)) cwiid_set_led(wiimote, 0x7); else if (cnt == (NUM_VALUES*3/4)) cwiid_set_led(wiimote, 0xf); for (int i = 0; i < mesg_count; i++) { if (mesg[i].type == CWIID_MESG_MOTIONPLUS) { values[0][cnt] = mesg[i].motionplus_mesg.angle_rate[0]; values[1][cnt] = mesg[i].motionplus_mesg.angle_rate[1]; values[2][cnt] = mesg[i].motionplus_mesg.angle_rate[2]; cnt++; if (cnt >= NUM_VALUES) show_calibration(); } } }