#!/usr/bin/python """scalesgui.py """ import sys try: import pygame except: print "Sorry, I can't seem to import pygame for some reason." print "Please check that the python-pygame package is installed, or get the latest version of pygame from http://www.pygame.org/" sys.exit(1) try: import cwiid except: print "Sorry, I can't seem to import cwiid for some reason." print "Please check that it and it's python bindings are installed, and also the balance board patch from:" print "http://abstrakraft.org/cwiid/ticket/63" sys.exit(1) import os, math, random import time as ptime from pygame.locals import * from ConfigParser import ConfigParser from threading import Thread class WeightSprite(pygame.sprite.Sprite): """This class describes a sprite containing the weight.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.weight = 0.0 self.update() def update(self): global screen_res, sys_font_weight_fgcolour, sys_font_weight, screen_res if self.weight > 2: self.text = "%.2f" % self.weight else: self.text = "_.__" #print "LESS THAN 2" #while len(self.text) < 4: # self.text = "0" + self.text self.image = sys_font_weight.render(self.text, True, sys_font_weight_fgcolour) self.rect = self.image.get_rect() self.rect.bottomright = screen_res def quit_app(): pygame.quit() sys.exit(0) def calcweight( readings, calibrations ): """ Determine the weight of the user on the board in hundredths of a kilogram """ weight = 0 for sensor in ('right_top', 'right_bottom', 'left_top', 'left_bottom'): reading = readings[sensor] calibration = calibrations[sensor] #if reading < calibration[0]: # print "Warning, %s reading below lower calibration value" % sensor if reading > calibration[2]: print "Warning, %s reading above upper calibration value" % sensor # 1700 appears to be the step the calibrations are against. # 17kg per sensor is 68kg, 1/2 of the advertised Japanese weight limit. if reading < calibration[1]: weight += 1700 * (reading - calibration[0]) / (calibration[1] - calibration[0]) else: weight += 1700 * (reading - calibration[1]) / (calibration[2] - calibration[1]) + 1700 return weight def gsc(readings, pos): global named_calibration reading = readings[pos] calibration = named_calibration[pos] if reading < calibration[1]: return 1700 * (reading - calibration[0]) / (calibration[1] - calibration[0]) else: return 1700 * (reading - calibration[1]) / (calibration[2] - calibration[1]) + 1700 print "Please press the red 'connect' button on the balance board, inside the battery compartment." print "Do not step on the balance board." global wiimote if len(sys.argv) > 1: wiimote = cwiid.Wiimote(sys.argv[1]) else: wiimote = cwiid.Wiimote() wiimote.rpt_mode = cwiid.RPT_BALANCE | cwiid.RPT_BTN wiimote.request_status() balance_calibration = wiimote.get_balance_cal() named_calibration = { 'right_top': balance_calibration[0], 'right_bottom': balance_calibration[1], 'left_top': balance_calibration[2], 'left_bottom': balance_calibration[3], } system_file = "system.ini" if not os.path.lexists(system_file): print "Problem: System configuration file (system.ini) doesn't exist." sys.exit(1) sconf = ConfigParser() sconf.read(system_file) xdisplay = sconf.get("display", "xdisplay") if len(xdisplay) > 1: # using alternate display. print "Attempting to use device", xdisplay, "instead of the default." os.putenv("DISPLAY", xdisplay) pygame.init() sys_font_weight = pygame.font.SysFont(sconf.get("font_weight", "face"), int(sconf.get("font_weight", "size"))) sys_font_weight.set_italic(False) sys_font_weight.set_underline(False) bgcolour = (0, 0, 0) sys_font_weight_fgcolour = (255, 255, 255) screen_res = (int(sconf.get("display", "width")), int(sconf.get("display", "height"))) refresh_delay = int(sconf.get("display", "refresh_delay")) screen_options = 0 if int(sconf.get("display", "fullscreen")) >= 1 and len(xdisplay) <= 1: screen_options = screen_options | pygame.FULLSCREEN if int(sconf.get("display", "double_buffers")) >= 1: screen_options = screen_options | pygame.DOUBLEBUF if int(sconf.get("display", "hardware_surface")) >= 1: screen_options = screen_options | pygame.HWSURFACE if int(sconf.get("display", "opengl")) >= 1: screen_options = screen_options | pygame.OPENGL screen = pygame.display.set_mode(screen_res, screen_options) pygame.display.set_caption("scales application") weight_sprite = WeightSprite() weight_sprite.weight = 40.33 frame = 0 while True: for event in pygame.event.get(): if event.type == KEYDOWN: if event.key == K_F12: quit_app() wiimote.request_status() frame = frame + 1 if frame == 50: frame = 0 weight = (calcweight(wiimote.state['balance'], named_calibration) / 100.0) #print "%.2fkg" % weight weight_sprite.weight = weight readings = wiimote.state['balance'] try: x_balance = (float(gsc(readings,'right_top')+gsc(readings,'right_bottom'))) / (float(gsc(readings,'left_top')+gsc(readings,'left_bottom'))) if x_balance > 1: x_balance = (((float(gsc(readings,'left_top')+gsc(readings,'left_bottom'))) / (float(gsc(readings,'right_top')+gsc(readings,'right_bottom'))))*-1.)+1. else: x_balance = x_balance -1. y_balance = (float(gsc(readings,'left_bottom')+gsc(readings,'right_bottom'))) / (float(gsc(readings,'left_top')+gsc(readings,'right_top'))) if y_balance > 1: y_balance = (((float(gsc(readings,'left_top')+gsc(readings,'right_top'))) / (float(gsc(readings,'left_bottom')+gsc(readings,'right_bottom'))))*-1.)+1. else: y_balance = y_balance -1. except: x_balance = 1. y_balance = 1. #print "readings:",readings screen.fill(bgcolour) # blank the screen. # line up the lines pygame.draw.line(screen, (0,0,255), (screen_res[0]/2,0), (screen_res[0]/2,screen_res[1]), 2) pygame.draw.line(screen, (0,0,255), (0,screen_res[1]/2), (screen_res[0],screen_res[1]/2), 2) weight_sprite.update() screen.blit(weight_sprite.image, weight_sprite.rect) xpos = (x_balance * (screen_res[0]/2)) + (screen_res[0]/2) ypos = (y_balance * (screen_res[1]/2)) + (screen_res[1]/2) #print "balance:", x_balance, y_balance #print "position:", xpos,ypos pygame.draw.circle(screen, (255,0,0), (int(xpos), int(ypos)), 5) pygame.display.flip() pygame.time.wait(refresh_delay)