/* * Copyright (C) 2016 by Daniel Friesel * * License: You may use, redistribute and/or modify this file under the terms * of either: * * The GNU LGPL v3 (see COPYING and COPYING.LESSER), or * * The 3-clause BSD License (see COPYING.BSD) * */ #include #define SHUTDOWN_THRESHOLD 2048 /** * Contains the system idle loop. Checks for button presses, handles * standby/resume, reads data from the Modem and updates the Display. */ class System { private: uint16_t want_shutdown; uint8_t current_anim_no; void shutdown(void); void receive(void); void loadPattern(uint8_t pattern_no); void loadPattern_buf(uint8_t *pattern); void loadPattern_P(const uint8_t *pattern_ptr); enum TransmissionControl : uint8_t { BYTE_END = 0x84, BYTE_START = 0x99, BYTE_PATTERN = 0xa9, }; enum ButtonMask : uint8_t { BUTTON_NONE = 0, BUTTON_LEFT = 1, BUTTON_RIGHT = 2, BUTTON_BOTH = 3 }; enum RxExpect : uint8_t { START1, START2, NEXT_BLOCK, PATTERN1, PATTERN2, HEADER1, HEADER2, META1, META2, DATA_FIRSTBLOCK, DATA, }; RxExpect rxExpect; ButtonMask btnMask; public: System() { want_shutdown = 0; rxExpect = START1; current_anim_no = 0; btnMask = BUTTON_NONE;}; /** * Initial MCU setup. Turns off unused peripherals to save power * and configures the button pins. Also configures all other pins * and peripherals using the enable function of their respective * classes. Turns on interrupts once that's done. */ void initialize(void); /** * System idle loop. Checks for button presses, handles * standby/resume, reads data from the Modem and updates the Display. * * It is recommended to run this function before going back to sleep * whenever the system is woken up by an interrupt. */ void loop(void); void handleTimeout(void); }; extern System rocket;