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authorDaniel Friesel <derf@finalrewind.org>2016-03-15 11:09:23 +0100
committerDaniel Friesel <derf@finalrewind.org>2016-03-15 11:09:23 +0100
commit20f7bd6164554685250e45e4e72090a1c6770860 (patch)
treebb9d4f57fef6312872dfe6d85c1e55fd26e16f9d
parenta069ab119bac5bcfae19af4356361db2ad8d1112 (diff)
more display documentation
-rw-r--r--src/display.h35
1 files changed, 25 insertions, 10 deletions
diff --git a/src/display.h b/src/display.h
index a6c9024..8839a07 100644
--- a/src/display.h
+++ b/src/display.h
@@ -26,13 +26,22 @@ enum class AnimationType : uint8_t {
*/
struct animation {
/**
- * Specific kind of animation described in this struct. Controls the
+ * Type of patern/animation described in this struct. Controls the
* behaviour of Display::multiplex() and Display::update().
*/
AnimationType type;
/**
- * Length of data in bytes
+ * Length of animation in bytes. Also controls the behaviour of
+ * Display::update().
+ *
+ * For length <= 128, the whole animation is stored in data and
+ * Display::update() simply traverses the data array.
+ *
+ * For length > 128, only up to 128 bytes of animation data are stored
+ * in data. When Display::update() reaches the end of the array, it will
+ * use Storage::loadChunk() to load the next 128 byte chunk of animation
+ * data into the data array.
*/
uint16_t length;
@@ -43,7 +52,7 @@ struct animation {
uint8_t speed;
/**
- * Delay after the last text symbol / animation frame. Not yet supported.
+ * Delay after the last text symbol / animation frame.
*/
uint8_t delay;
@@ -53,11 +62,13 @@ struct animation {
uint8_t direction;
/**
- * * If type == AnimationType::TEXT: character array pointing to the
+ * * If type == AnimationType::TEXT: pointer to an arary containing the
* animation text in standard ASCII format (+ special font chars)
* * If type == AnimationType::FRAMES: Frame array. Each element encodes
* a display column (starting with the leftmost one), each group of
* eight elements is a frame.
+ *
+ * The data array must always hold at least 128 elements.
*/
uint8_t *data;
};
@@ -66,7 +77,7 @@ typedef struct animation animation_t;
/**
* Controls the display. Handles multiplexing, scrolling and supports loading
- * arbitrary animations.
+ * arbitrary animations. Also handles partial animations and chunk loading.
*/
class Display {
private:
@@ -90,14 +101,14 @@ class Display {
Display();
/**
- * Enable the display driver.
+ * Enables the display driver.
* Configures ports B and D as output and enables the display
- * timer and interrupt.
+ * timer and corresponding interrupt.
*/
void enable(void);
/**
- * Disable the display driver.
+ * Disables the display driver.
* Turns off both the display itself and the display timer.
*/
void disable(void);
@@ -124,8 +135,12 @@ class Display {
void update(void);
/**
- * Set the active animation to be shown on the display. Automatically
- * calls reset().
+ * Sets the active animation to be shown on the display. Automatically
+ * calls reset(). If direction == 1, uses Storage::loadChunk() to
+ * load the last 128 byte-chunk of anim (so that the text can start
+ * scrolling from its last position). If direction == 0, the first
+ * 128 bytes of animation data are expected to already be present in
+ * anim->data.
*
* @param anim active animation. Note that the data is not copied,
* so anim has to be kept in memory until a new one is loaded