diff options
author | Daniel Friesel <derf@finalrewind.org> | 2016-03-15 11:09:23 +0100 |
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committer | Daniel Friesel <derf@finalrewind.org> | 2016-03-15 11:09:23 +0100 |
commit | 20f7bd6164554685250e45e4e72090a1c6770860 (patch) | |
tree | bb9d4f57fef6312872dfe6d85c1e55fd26e16f9d | |
parent | a069ab119bac5bcfae19af4356361db2ad8d1112 (diff) |
more display documentation
-rw-r--r-- | src/display.h | 35 |
1 files changed, 25 insertions, 10 deletions
diff --git a/src/display.h b/src/display.h index a6c9024..8839a07 100644 --- a/src/display.h +++ b/src/display.h @@ -26,13 +26,22 @@ enum class AnimationType : uint8_t { */ struct animation { /** - * Specific kind of animation described in this struct. Controls the + * Type of patern/animation described in this struct. Controls the * behaviour of Display::multiplex() and Display::update(). */ AnimationType type; /** - * Length of data in bytes + * Length of animation in bytes. Also controls the behaviour of + * Display::update(). + * + * For length <= 128, the whole animation is stored in data and + * Display::update() simply traverses the data array. + * + * For length > 128, only up to 128 bytes of animation data are stored + * in data. When Display::update() reaches the end of the array, it will + * use Storage::loadChunk() to load the next 128 byte chunk of animation + * data into the data array. */ uint16_t length; @@ -43,7 +52,7 @@ struct animation { uint8_t speed; /** - * Delay after the last text symbol / animation frame. Not yet supported. + * Delay after the last text symbol / animation frame. */ uint8_t delay; @@ -53,11 +62,13 @@ struct animation { uint8_t direction; /** - * * If type == AnimationType::TEXT: character array pointing to the + * * If type == AnimationType::TEXT: pointer to an arary containing the * animation text in standard ASCII format (+ special font chars) * * If type == AnimationType::FRAMES: Frame array. Each element encodes * a display column (starting with the leftmost one), each group of * eight elements is a frame. + * + * The data array must always hold at least 128 elements. */ uint8_t *data; }; @@ -66,7 +77,7 @@ typedef struct animation animation_t; /** * Controls the display. Handles multiplexing, scrolling and supports loading - * arbitrary animations. + * arbitrary animations. Also handles partial animations and chunk loading. */ class Display { private: @@ -90,14 +101,14 @@ class Display { Display(); /** - * Enable the display driver. + * Enables the display driver. * Configures ports B and D as output and enables the display - * timer and interrupt. + * timer and corresponding interrupt. */ void enable(void); /** - * Disable the display driver. + * Disables the display driver. * Turns off both the display itself and the display timer. */ void disable(void); @@ -124,8 +135,12 @@ class Display { void update(void); /** - * Set the active animation to be shown on the display. Automatically - * calls reset(). + * Sets the active animation to be shown on the display. Automatically + * calls reset(). If direction == 1, uses Storage::loadChunk() to + * load the last 128 byte-chunk of anim (so that the text can start + * scrolling from its last position). If direction == 0, the first + * 128 bytes of animation data are expected to already be present in + * anim->data. * * @param anim active animation. Note that the data is not copied, * so anim has to be kept in memory until a new one is loaded |