diff options
author | Daniel Friesel <derf@finalrewind.org> | 2016-03-15 11:25:23 +0100 |
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committer | Daniel Friesel <derf@finalrewind.org> | 2016-03-15 11:25:23 +0100 |
commit | 33b86c6b6faa04b7e4aaa4b6fb2db2aa67ee85cc (patch) | |
tree | 44a5c77e729f3eb725eb7105963cbabbfd502d3b /src/display.h | |
parent | 20f7bd6164554685250e45e4e72090a1c6770860 (diff) |
even more display documentation!
Diffstat (limited to 'src/display.h')
-rw-r--r-- | src/display.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/display.h b/src/display.h index 8839a07..fd91994 100644 --- a/src/display.h +++ b/src/display.h @@ -81,12 +81,64 @@ typedef struct animation animation_t; */ class Display { private: + + /** + * The currently active animation + */ animation_t *current_anim; + + /** + * Set to a true value by multiplex() if an update (that is, + * a scroll step or a new frame) is needed. Checked and reset to + * false by update(). + */ uint8_t need_update; + + /** + * The currently active column in multiplex() + */ uint8_t active_col; + + /** + * The current display content which multiplex() will show + */ uint8_t disp_buf[8]; + + /** + * The current position inside current_anim->data. For a TEXT + * animation, this indicates the currently active character. + * In case of FRAMES, it indicates the leftmost column of an + * eight-column frame. + * + * This variable is also used as delay counter for status == PAUSED, + * so it must be re-initialized when the pause is over. + */ uint8_t str_pos; + + /** + * The currently active animation chunk. For an animation which is + * not longer than 128 bytes, this will always read 0. Otherwise, + * it indicates the offset in 128 byte-chunks from the start of the + * animation which is currently held in memory. So, str_chunk == 1 + * means current->anim_data contains animation bytes 129 to 256, + * and so on. The current position in the complete animation is + * str_chunk * 128 + str_pos. + */ uint8_t str_chunk; + + /** + * If current_anim->type == TEXT: The column of the character + * pointed to by str_pos which was last added to the display. + * + * For current_anim->direction == 0, this refers to the character's + * left border and counts from 0 onwards. so char_pos == 0 means the + * leftmost column of the character was last added to the display. + * + * For current_anim->direction == 1, this refers to the character's + * right border and also counts from 0 onwards, so char_pos == 0 + * means the rightmost column of the character was last added to the + * display. + */ int8_t char_pos; enum AnimationStatus : uint8_t { @@ -95,6 +147,11 @@ class Display { PAUSED }; + /** + * The current animation status: RUNNING (text/frames are being + * displayed) or PAUSED (the display isn't changed until the + * delay specified by current_anim->delay has passed) + */ AnimationStatus status; public: |