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-rw-r--r--src/display.cc35
1 files changed, 34 insertions, 1 deletions
diff --git a/src/display.cc b/src/display.cc
index 0f7a56a..1fbe190 100644
--- a/src/display.cc
+++ b/src/display.cc
@@ -70,6 +70,10 @@ void Display::update() {
if (status == RUNNING) {
if (current_anim->type == AnimationType::TEXT) {
+
+ /*
+ * Scroll display contents to the left/right
+ */
if (current_anim->direction == 0) {
for (i = 0; i < 7; i++) {
disp_buf[i] = disp_buf[i+1];
@@ -80,6 +84,9 @@ void Display::update() {
}
}
+ /*
+ * Load current character
+ */
glyph_addr = (uint8_t *)pgm_read_ptr(&font[current_anim->data[str_pos]]);
glyph_len = pgm_read_byte(&glyph_addr[0]);
char_pos++;
@@ -89,9 +96,13 @@ void Display::update() {
if (current_anim->direction == 0)
str_pos++;
else
- str_pos--;
+ str_pos--; // may underflow, but that's okay
}
+ /*
+ * Append one character column (or whitespace if we are
+ * between two characters)
+ */
if (current_anim->direction == 0) {
if (char_pos == 0) {
disp_buf[7] = 0xff; // whitespace
@@ -112,7 +123,13 @@ void Display::update() {
}
str_pos += 8;
}
+
if (current_anim->direction == 0) {
+ /*
+ * Check whether we reached the end of the pattern
+ * (that is, we're in the last chunk and reached the
+ * remaining pattern length)
+ */
if ((str_chunk == ((current_anim->length - 1) / 128))
&& (str_pos > ((current_anim->length - 1) % 128))) {
str_chunk = 0;
@@ -124,13 +141,26 @@ void Display::update() {
if (current_anim->length > 128) {
storage.loadChunk(str_chunk, current_anim->data);
}
+ /*
+ * Otherwise, check whether the pattern is split into
+ * several chunks and we reached the end of the chunk
+ * kept in current_anim->data
+ */
} else if ((current_anim->length > 128) && (str_pos >= 128)) {
str_pos = 0;
str_chunk++;
storage.loadChunk(str_chunk, current_anim->data);
}
} else {
+ /*
+ * In this branch we keep doing str_pos--, so check for
+ * underflow
+ */
if (str_pos >= 128) {
+ /*
+ * Check whether we reached the end of the pattern
+ * (and whether we need to load a new chunk)
+ */
if (str_chunk == 0) {
if (current_anim->length > 128) {
str_chunk = (current_anim->length - 1) / 128;
@@ -143,6 +173,9 @@ void Display::update() {
} else {
str_pos = (current_anim->length - 1) % 128;
}
+ /*
+ * Otherwise, we reached the end of the active chunk
+ */
} else {
str_chunk--;
storage.loadChunk(str_chunk, current_anim->data);