blob: 87d863f43a99aadba6b5c6357635882aca381c86 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
|
#include <avr/io.h>
#include <avr/interrupt.h>
#include <avr/pgmspace.h>
#include <stdlib.h>
#include "display.h"
#include "font.h"
Display display;
Display::Display()
{
char_pos = -1;
}
void Display::disable()
{
TIMSK0 &= ~_BV(TOIE0);
PORTB = 0;
PORTD = 0;
}
void Display::enable()
{
// Ports B and D drive the dot matrix display -> set all as output
DDRB = 0xff;
DDRD = 0xff;
// Enable 8bit counter with prescaler=8 (-> timer frequency = 1MHz)
TCCR0A = _BV(CS01);
// raise timer interrupt on counter overflow (-> interrupt frequency = ~4kHz)
TIMSK0 = _BV(TOIE0);
}
void Display::multiplex()
{
static uint8_t scroll;
/*
* To avoid flickering, do not put any code (or expensive index
* calculations) between the following three lines.
*/
PORTB = 0;
PORTD = disp_buf[active_col];
PORTB = _BV(active_col);
if (++active_col == 8) {
active_col = 0;
if (++scroll == current_anim->speed) {
scroll = 0;
need_update = 1;
}
}
}
void Display::update() {
uint8_t i, glyph_len;
uint8_t *glyph_addr;
if (need_update) {
need_update = 0;
if (status == RUNNING) {
if (current_anim->type == AnimationType::TEXT) {
if (current_anim->direction == 0) {
for (i = 0; i < 7; i++) {
disp_buf[i] = disp_buf[i+1];
}
} else if (current_anim->direction == 1) {
for (i = 7; i > 0; i--) {
disp_buf[i] = disp_buf[i-1];
}
}
if (current_anim->direction == 0)
glyph_addr = (uint8_t *)pgm_read_ptr(&font[current_anim->data[str_pos]]);
else
glyph_addr = (uint8_t *)pgm_read_ptr(&font[current_anim->data[current_anim->length - 1 - str_pos]]);
glyph_len = pgm_read_byte(&glyph_addr[0]);
char_pos++;
if (char_pos > glyph_len) {
char_pos = 0;
str_pos++;
}
if (current_anim->direction == 0) {
if (char_pos == 0) {
disp_buf[7] = 0xff; // whitespace
} else {
disp_buf[7] = ~pgm_read_byte(&glyph_addr[char_pos]);
}
} else {
if (char_pos == 0) {
disp_buf[0] = 0xff; // whitespace
} else {
disp_buf[0] = ~pgm_read_byte(&glyph_addr[glyph_len - char_pos + 1]);
}
}
} else if (current_anim->type == AnimationType::FRAMES) {
for (i = 0; i < 8; i++) {
disp_buf[i] = ~current_anim->data[str_pos+i];
}
str_pos += 8;
}
if (str_pos >= current_anim->length) {
str_pos = 0;
if (current_anim->delay > 0) {
status = PAUSED;
}
}
} else if (status == PAUSED) {
str_pos++;
if (str_pos >= current_anim->delay) {
str_pos = 0;
status = RUNNING;
}
}
}
}
void Display::reset()
{
for (uint8_t i = 0; i < 8; i++)
disp_buf[i] = 0xff;
str_pos = 0;
char_pos = -1;
status = RUNNING;
}
void Display::show(animation_t *anim)
{
current_anim = anim;
reset();
}
/*
* Draws a single display column. This function should be called at least once
* per millisecond.
*
* Current configuration:
* Called every 256 microseconds. The whole display is refreshed every 2048us,
* giving a refresh rate of ~500Hz
*/
ISR(TIMER0_OVF_vect)
{
display.multiplex();
}
|