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/*
* Copyright (C) 2016 by Daniel Friesel
*
* License: You may use, redistribute and/or modify this file under the terms
* of either:
* * The GNU LGPL v3 (see COPYING and COPYING.LESSER), or
* * The 3-clause BSD License (see COPYING.BSD)
*
*/
#include <avr/io.h>
#include <avr/interrupt.h>
#include <avr/wdt.h>
#include <avr/pgmspace.h>
#include <util/delay.h>
#include <stdlib.h>
#include "display.h"
#include "fecmodem.h"
#include "storage.h"
#include "system.h"
#include "static_patterns.h"
#define SHUTDOWN_THRESHOLD 2048
System rocket;
animation_t active_anim;
uint8_t disp_buf[132]; // 4 byte header + 128 byte data
uint8_t *rx_buf = disp_buf + sizeof(disp_buf) - 33;
void System::initialize()
{
// disable ADC to save power
PRR |= _BV(PRADC);
// dito
wdt_disable();
// Enable pull-ups on PC3 and PC7 (button pins)
PORTC |= _BV(PC3) | _BV(PC7);
display.enable();
modem.enable();
storage.enable();
//storage.reset();
//storage.save((uint8_t *)"\x10\x0a\x11\x00nootnoot");
//storage.save((uint8_t *)"\x10\x09\x20\x00" "fnordor");
//storage.save((uint8_t *)"\x10\x05\x20\x00 \x01 ");
//storage.save((uint8_t *)"\x20\x22\x08\x02"
// "\x00\x04\x22\x02\x22\x04\x00\x00"
// "\x00\x00\x00\x00\x00\x00\x00\x00"
// "\x00\x04\x22\x02\x22\x04\x00\x00"
// "\x00\x00\x00\x00");
//storage.append((uint8_t *)"\x00\x00\x00\x00");
sei();
current_anim_no = 0;
loadPattern(0);
}
void System::loadPattern_P(const uint8_t *pattern_ptr)
{
uint8_t i;
for (i = 0; i < 4; i++)
disp_buf[i] = pgm_read_byte(pattern_ptr + i);
for (i = 0; i < disp_buf[1]; i++)
disp_buf[i+4] = pgm_read_byte(pattern_ptr + i + 4);
loadPattern_buf(disp_buf);
}
void System::loadPattern_buf(uint8_t *pattern)
{
active_anim.type = (AnimationType)(pattern[0] >> 4);
active_anim.length = (pattern[0] & 0x0f) << 8;
active_anim.length += pattern[1];
if (active_anim.type == AnimationType::TEXT) {
active_anim.speed = 250 - (pattern[2] & 0xf0);
active_anim.delay = (pattern[2] & 0x0f );
active_anim.direction = pattern[3] >> 4;
} else if (active_anim.type == AnimationType::FRAMES) {
active_anim.speed = 250 - ((pattern[2] & 0x0f) << 4);
active_anim.delay = (pattern[3] & 0x0f);
active_anim.direction = 0;
}
active_anim.data = pattern + 4;
display.show(&active_anim);
}
void System::loadPattern(uint8_t anim_no)
{
if (storage.hasData()) {
storage.load(anim_no, disp_buf);
loadPattern_buf(disp_buf);
} else {
loadPattern_P(emptyPattern);
}
}
void System::receive(void)
{
static uint8_t rx_pos = 0;
static uint16_t remaining_bytes = 0;
uint8_t rx_byte = modem.buffer_get();
/*
* START* and PATTERN* are sync signals, everything else needs to be
* stored on the EEPROM.
* (Note that the C++ standard guarantees "rxExpect > PATTERN2" to match
* for HEADER*, META* and DATA since they are located after PATTERN2
* in the RxExpect enum declaration)
*/
if (rxExpect > PATTERN2) {
rx_buf[rx_pos++] = rx_byte;
/*
* HEADER and META are not included in the length
* -> only count bytes for DATA.
*/
if (rxExpect > META2) {
remaining_bytes--;
}
}
switch(rxExpect) {
case START1:
if (rx_byte == BYTE_START)
rxExpect = START2;
else
rxExpect = NEXT_BLOCK;
break;
case START2:
if (rx_byte == BYTE_START) {
rxExpect = PATTERN1;
storage.reset();
loadPattern_P(flashingPattern);
MCUSR &= ~_BV(WDRF);
cli();
// watchdog interrupt after 4 seconds
WDTCSR = _BV(WDCE) | _BV(WDE);
WDTCSR = _BV(WDIE) | _BV(WDP3);
sei();
} else {
rxExpect = NEXT_BLOCK;
}
break;
case NEXT_BLOCK:
if (rx_byte == BYTE_START)
rxExpect = START2;
else if (rx_byte == BYTE_PATTERN)
rxExpect = PATTERN2;
else if (rx_byte == BYTE_END) {
storage.sync();
current_anim_no = 0;
loadPattern(0);
rxExpect = START1;
wdt_disable();
}
break;
case PATTERN1:
if (rx_byte == BYTE_PATTERN)
rxExpect = PATTERN2;
else
rxExpect = NEXT_BLOCK;
break;
case PATTERN2:
rx_pos = 0;
if (rx_byte == BYTE_PATTERN)
rxExpect = HEADER1;
else
rxExpect = NEXT_BLOCK;
break;
case HEADER1:
rxExpect = HEADER2;
remaining_bytes = (rx_byte & 0x0f) << 8;
break;
case HEADER2:
rxExpect = META1;
remaining_bytes += rx_byte;
wdt_reset();
break;
case META1:
rxExpect = META2;
break;
case META2:
rxExpect = DATA_FIRSTBLOCK;
/*
* skip empty patterns (would bork because of remaining_bytes--
* otherwise
*/
if (remaining_bytes == 0)
rxExpect = NEXT_BLOCK;
break;
case DATA_FIRSTBLOCK:
if (remaining_bytes == 0) {
rxExpect = NEXT_BLOCK;
storage.save(rx_buf);
} else if (rx_pos == 32) {
rxExpect = DATA;
rx_pos = 0;
storage.save(rx_buf);
}
break;
case DATA:
if (remaining_bytes == 0) {
rxExpect = NEXT_BLOCK;
storage.append(rx_buf);
} else if (rx_pos == 32) {
rx_pos = 0;
storage.append(rx_buf);
}
break;
}
}
void System::loop()
{
// First, check for a shutdown request (long press on both buttons)
if ((PINC & (_BV(PC3) | _BV(PC7))) == 0) {
/*
* Naptime!
* (But not before both buttons have been pressed for at least
* SHUTDOWN_THRESHOLD * 0.256 ms)
*/
if (want_shutdown < SHUTDOWN_THRESHOLD) {
want_shutdown++;
}
else {
shutdown();
want_shutdown = 0;
}
}
else {
want_shutdown = 0;
}
if (btn_debounce == 0) {
if ((PINC & _BV(PC3)) == 0) {
btnMask = (ButtonMask)(btnMask | BUTTON_RIGHT);
}
if ((PINC & _BV(PC7)) == 0) {
btnMask = (ButtonMask)(btnMask | BUTTON_LEFT);
}
/*
* Only handle button presses when they are released to avoid
* double actions, such as switching to the next/previous pattern
* when the user actually wants to press the shutdown combo.
*/
if ((PINC & (_BV(PC3) | _BV(PC7))) == (_BV(PC3) | _BV(PC7))) {
if (btnMask == BUTTON_RIGHT) {
current_anim_no = (current_anim_no + 1) % storage.numPatterns();
loadPattern(current_anim_no);
} else if (btnMask == BUTTON_LEFT) {
if (current_anim_no == 0)
current_anim_no = storage.numPatterns() - 1;
else
current_anim_no--;
loadPattern(current_anim_no);
}
btnMask = BUTTON_NONE;
/*
* Ignore keypresses for 25ms to work around bouncing buttons
*/
btn_debounce = 100;
}
} else {
btn_debounce--;
}
while (modem.buffer_available()) {
receive();
}
display.update();
}
void System::shutdown()
{
uint8_t i;
modem.disable();
// show power down image
loadPattern_P(shutdownPattern);
// wait until both buttons are released
while (!((PINC & _BV(PC3)) && (PINC & _BV(PC7))))
display.update();
// and some more to debounce the buttons (and finish powerdown animation)
for (i = 0; i < 200; i++) {
display.update();
_delay_ms(1);
}
// turn off display to indicate we're about to shut down
display.disable();
// actual naptime
// enable PCINT on PC3 (PCINT11) and PC7 (PCINT15) for wakeup
PCMSK1 |= _BV(PCINT15) | _BV(PCINT11);
PCICR |= _BV(PCIE1);
// go to power-down mode
SMCR = _BV(SM1) | _BV(SE);
asm("sleep");
// execution will resume here - disable PCINT again.
// Don't disable PCICR, something else might need it.
PCMSK1 &= ~(_BV(PCINT15) | _BV(PCINT11));
// turn on display
loadPattern(current_anim_no);
display.enable();
/*
* Wait for wakeup button(s) to be released to avoid accidentally
* going back to sleep again or switching the active pattern.
*/
while (!((PINC & _BV(PC3)) && (PINC & _BV(PC7))))
display.update();
// debounce
for (i = 0; i < 100; i++) {
display.update();
_delay_ms(1);
}
// finally, turn on the modem...
modem.enable();
// ... and reset the receive state machine
rxExpect = START1;
}
void System::handleTimeout()
{
rxExpect = START1;
current_anim_no = 0;
loadPattern_P(timeoutPattern);
}
ISR(PCINT1_vect)
{
// we use PCINT1 for wakeup, so we need an (empty) ISR for it
}
ISR(WDT_vect)
{
/*
* Modem transmission was interrupted without END byte. Reset state
* machine and show timeout message.
*/
wdt_disable();
rocket.handleTimeout();
}
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