1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
#include <stdlib.h>
#define SHUTDOWN_THRESHOLD 2048
/**
* Contains the system idle loop. Checks for button presses, handles
* standby/resume, reads data from the Modem and updates the Display.
*/
class System {
private:
uint16_t want_shutdown;
uint8_t current_anim_no;
void shutdown(void);
void receive(void);
void loadPattern(uint8_t anim_no);
enum ButtonMask : uint8_t {
BUTTON_NONE = 0,
BUTTON_LEFT = 1,
BUTTON_RIGHT = 2,
BUTTON_BOTH = 3
};
enum RxExpect : uint8_t {
START1,
START2,
NEXT_BLOCK,
PATTERN1,
PATTERN2,
HEADER1,
HEADER2,
META1,
META2,
DATA_FIRSTBLOCK,
DATA,
};
RxExpect rxExpect;
ButtonMask btnMask;
public:
System() { want_shutdown = 0; rxExpect = START1; current_anim_no = 0; btnMask = BUTTON_NONE;};
/**
* Initial MCU setup. Turns off unused peripherals to save power
* and configures the button pins. Also configures all other pins
* and peripherals using the enable function of their respective
* classes. Turns on interrupts once that's done.
*/
void initialize(void);
/**
* System idle loop. Checks for button presses, handles
* standby/resume, reads data from the Modem and updates the Display.
*
* It is recommended to run this function before going back to sleep
* whenever the system is woken up by an interrupt.
*/
void loop(void);
};
extern System rocket;
|