diff options
author | Daniel Friesel <derf@finalrewind.org> | 2021-11-13 11:09:43 +0100 |
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committer | Daniel Friesel <derf@finalrewind.org> | 2021-11-13 11:09:43 +0100 |
commit | 2ca6d3b5e7e1b16a33860dfa1eb81690a1140866 (patch) | |
tree | 42fc376d47f1b2ef4f717d5d5209dffe1a512f40 /src | |
parent | 8be4f53f8b6b135128fc0b28c5a073770e2f1c90 (diff) |
Add bindable button "0" for mouse movement
Useful to make feh quit (or execute actions) on mouse movement
Closes #568
Diffstat (limited to 'src')
-rw-r--r-- | src/events.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/events.c b/src/events.c index 5bb2ecf..81b7157 100644 --- a/src/events.c +++ b/src/events.c @@ -85,6 +85,15 @@ static void feh_set_parse_bb_partial(fehkey *button, char *binding) button->button = atoi(cur); button->state = mod; + + if (button->button == 0) { + /* + * Mod3 is unused on today's keyboards. If Mod3 is unset and button==0, + * we are dealing with an uninitialized or unset binding. If Mod3 is set + * and button==0, it refers to mouse movement. + */ + button->state |= Mod3Mask; + } } /* @@ -680,6 +689,8 @@ static void feh_event_handle_MotionNotify(XEvent * ev) y = (ev->xbutton.y - winwid->im_y) / winwid->zoom; thumbnail = feh_thumbnail_get_thumbnail_from_coords(x, y); feh_thumbnail_select(winwid, thumbnail); + } else { + feh_event_handle_generic(winwid, ev->xmotion.state | Mod3Mask, NoSymbol, 0); } } return; |