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+// d3.tip
+// Copyright (c) 2013 Justin Palmer
+//
+// Tooltips for d3.js SVG visualizations
+
+// Public - contructs a new tooltip
+//
+// Returns a tip
+d3.tip = function() {
+ var direction = d3_tip_direction,
+ offset = d3_tip_offset,
+ html = d3_tip_html,
+ node = initNode(),
+ svg = null,
+ point = null,
+ target = null
+
+ function tip(vis) {
+ svg = getSVGNode(vis)
+ point = svg.createSVGPoint()
+ document.body.appendChild(node)
+ }
+
+ // Public - show the tooltip on the screen
+ //
+ // Returns a tip
+ tip.show = function() {
+ var args = Array.prototype.slice.call(arguments)
+ if(args[args.length - 1] instanceof SVGElement) target = args.pop()
+
+ var content = html.apply(this, args),
+ poffset = offset.apply(this, args),
+ dir = direction.apply(this, args),
+ nodel = d3.select(node), i = 0,
+ coords
+
+ nodel.html(content)
+ .style({ opacity: 1, 'pointer-events': 'all' })
+
+ while(i--) nodel.classed(directions[i], false)
+ coords = direction_callbacks.get(dir).apply(this)
+ nodel.classed(dir, true).style({
+ top: (coords.top + poffset[0]) + 'px',
+ left: (coords.left + poffset[1]) + 'px'
+ })
+
+ return tip
+ }
+
+ // Public - hide the tooltip
+ //
+ // Returns a tip
+ tip.hide = function() {
+ nodel = d3.select(node)
+ nodel.style({ opacity: 0, 'pointer-events': 'none' })
+ return tip
+ }
+
+ // Public: Proxy attr calls to the d3 tip container. Sets or gets attribute value.
+ //
+ // n - name of the attribute
+ // v - value of the attribute
+ //
+ // Returns tip or attribute value
+ tip.attr = function(n, v) {
+ if (arguments.length < 2 && typeof n === 'string') {
+ return d3.select(node).attr(n)
+ } else {
+ var args = Array.prototype.slice.call(arguments)
+ d3.selection.prototype.attr.apply(d3.select(node), args)
+ }
+
+ return tip
+ }
+
+ // Public: Proxy style calls to the d3 tip container. Sets or gets a style value.
+ //
+ // n - name of the property
+ // v - value of the property
+ //
+ // Returns tip or style property value
+ tip.style = function(n, v) {
+ if (arguments.length < 2 && typeof n === 'string') {
+ return d3.select(node).style(n)
+ } else {
+ var args = Array.prototype.slice.call(arguments)
+ d3.selection.prototype.style.apply(d3.select(node), args)
+ }
+
+ return tip
+ }
+
+ // Public: Set or get the direction of the tooltip
+ //
+ // v - One of n(north), s(south), e(east), or w(west), nw(northwest),
+ // sw(southwest), ne(northeast) or se(southeast)
+ //
+ // Returns tip or direction
+ tip.direction = function(v) {
+ if (!arguments.length) return direction
+ direction = v == null ? v : d3.functor(v)
+
+ return tip
+ }
+
+ // Public: Sets or gets the offset of the tip
+ //
+ // v - Array of [x, y] offset
+ //
+ // Returns offset or
+ tip.offset = function(v) {
+ if (!arguments.length) return offset
+ offset = v == null ? v : d3.functor(v)
+
+ return tip
+ }
+
+ // Public: sets or gets the html value of the tooltip
+ //
+ // v - String value of the tip
+ //
+ // Returns html value or tip
+ tip.html = function(v) {
+ if (!arguments.length) return html
+ html = v == null ? v : d3.functor(v)
+
+ return tip
+ }
+
+ function d3_tip_direction() { return 'n' }
+ function d3_tip_offset() { return [0, 0] }
+ function d3_tip_html() { return ' ' }
+
+ var direction_callbacks = d3.map({
+ n: direction_n,
+ s: direction_s,
+ e: direction_e,
+ w: direction_w,
+ nw: direction_nw,
+ ne: direction_ne,
+ sw: direction_sw,
+ se: direction_se
+ }),
+
+ directions = direction_callbacks.keys()
+
+ function direction_n() {
+ var bbox = getScreenBBox()
+ return {
+ top: bbox.n.y - node.offsetHeight,
+ left: bbox.n.x - node.offsetWidth / 2
+ }
+ }
+
+ function direction_s() {
+ var bbox = getScreenBBox()
+ return {
+ top: bbox.s.y,
+ left: bbox.s.x - node.offsetWidth / 2
+ }
+ }
+
+ function direction_e() {
+ var bbox = getScreenBBox()
+ return {
+ top: bbox.e.y - node.offsetHeight / 2,
+ left: bbox.e.x
+ }
+ }
+
+ function direction_w() {
+ var bbox = getScreenBBox()
+ return {
+ top: bbox.w.y - node.offsetHeight / 2,
+ left: bbox.w.x - node.offsetWidth
+ }
+ }
+
+ function direction_nw() {
+ var bbox = getScreenBBox()
+ return {
+ top: bbox.nw.y - node.offsetHeight,
+ left: bbox.nw.x - node.offsetWidth
+ }
+ }
+
+ function direction_ne() {
+ var bbox = getScreenBBox()
+ return {
+ top: bbox.ne.y - node.offsetHeight,
+ left: bbox.ne.x
+ }
+ }
+
+ function direction_sw() {
+ var bbox = getScreenBBox()
+ return {
+ top: bbox.sw.y,
+ left: bbox.sw.x - node.offsetWidth
+ }
+ }
+
+ function direction_se() {
+ var bbox = getScreenBBox()
+ return {
+ top: bbox.se.y,
+ left: bbox.e.x
+ }
+ }
+
+ function initNode() {
+ var node = d3.select(document.createElement('div'))
+ node.style({
+ position: 'absolute',
+ opacity: 0,
+ pointerEvents: 'none',
+ boxSizing: 'border-box'
+ })
+
+ return node.node()
+ }
+
+ function getSVGNode(el) {
+ el = el.node()
+ if(el.tagName.toLowerCase() == 'svg')
+ return el
+
+ return el.ownerSVGElement
+ }
+
+ // Private - gets the screen coordinates of a shape
+ //
+ // Given a shape on the screen, will return an SVGPoint for the directions
+ // n(north), s(south), e(east), w(west), ne(northeast), se(southeast), nw(northwest),
+ // sw(southwest).
+ //
+ // +-+-+
+ // | |
+ // + +
+ // | |
+ // +-+-+
+ //
+ // Returns an Object {n, s, e, w, nw, sw, ne, se}
+ function getScreenBBox() {
+ var targetel = target || d3.event.target,
+ bbox = {},
+ matrix = targetel.getScreenCTM(),
+ tbbox = targetel.getBBox(),
+ width = tbbox.width,
+ height = tbbox.height,
+ x = tbbox.x,
+ y = tbbox.y,
+ scrollTop = document.documentElement.scrollTop || document.body.scrollTop,
+ scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft
+
+
+ point.x = x + scrollLeft
+ point.y = y + scrollTop
+ bbox.nw = point.matrixTransform(matrix)
+ point.x += width
+ bbox.ne = point.matrixTransform(matrix)
+ point.y += height
+ bbox.se = point.matrixTransform(matrix)
+ point.x -= width
+ bbox.sw = point.matrixTransform(matrix)
+ point.y -= height / 2
+ bbox.w = point.matrixTransform(matrix)
+ point.x += width
+ bbox.e = point.matrixTransform(matrix)
+ point.x -= width / 2
+ point.y -= height / 2
+ bbox.n = point.matrixTransform(matrix)
+ point.y += height
+ bbox.s = point.matrixTransform(matrix)
+
+ return bbox
+ }
+
+ return tip
+};