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-rw-r--r--include/lib/binn.h923
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diff --git a/include/lib/binn.h b/include/lib/binn.h
new file mode 100644
index 0000000..d8d1733
--- /dev/null
+++ b/include/lib/binn.h
@@ -0,0 +1,923 @@
+
+// TO ENABLE INLINE FUNCTIONS:
+// ON MSVC: enable the 'Inline Function Expansion' (/Ob2) compiler option, and maybe the
+// 'Whole Program Optimitazion' (/GL), that requires the
+// 'Link Time Code Generation' (/LTCG) linker option to be enabled too
+
+#ifndef BINN_H
+#define BINN_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#ifndef NULL
+#ifdef __cplusplus
+#define NULL 0
+#else
+#define NULL ((void *)0)
+#endif
+#endif
+
+#ifndef TRUE
+#define TRUE 1
+#endif
+
+#ifndef FALSE
+#define FALSE 0
+#endif
+
+#ifndef BOOL
+typedef int BOOL;
+#endif
+
+#ifndef APIENTRY
+ #ifdef _WIN32
+ #define APIENTRY __stdcall
+ #else
+ //#define APIENTRY __attribute__((stdcall))
+ #define APIENTRY
+ #endif
+#endif
+
+#ifndef BINN_PRIVATE
+ #ifdef DEBUG
+ #define BINN_PRIVATE
+ #else
+ #define BINN_PRIVATE static
+ #endif
+#endif
+
+#ifdef _MSC_VER
+ #define INLINE __inline
+ #define ALWAYS_INLINE __forceinline
+#else
+ // you can change to 'extern inline' if using the gcc option -flto
+ #define INLINE static inline
+ #define ALWAYS_INLINE static inline __attribute__((always_inline))
+#endif
+
+#ifndef int64
+#if defined(_MSC_VER) || defined(__BORLANDC__)
+ typedef __int64 int64;
+ typedef unsigned __int64 uint64;
+#else
+ typedef long long int int64;
+ typedef unsigned long long int uint64;
+#endif
+#endif
+
+#ifdef _WIN32
+#define INT64_FORMAT "I64i"
+#define UINT64_FORMAT "I64u"
+#define INT64_HEX_FORMAT "I64x"
+#else
+#define INT64_FORMAT "lli"
+#define UINT64_FORMAT "llu"
+#define INT64_HEX_FORMAT "llx"
+#endif
+
+
+// BINN CONSTANTS ----------------------------------------
+
+#define INVALID_BINN 0
+
+// Storage Data Types ------------------------------------
+
+#define BINN_STORAGE_NOBYTES 0x00
+#define BINN_STORAGE_BYTE 0x20 // 8 bits
+#define BINN_STORAGE_WORD 0x40 // 16 bits -- the endianess (byte order) is automatically corrected
+#define BINN_STORAGE_DWORD 0x60 // 32 bits -- the endianess (byte order) is automatically corrected
+#define BINN_STORAGE_QWORD 0x80 // 64 bits -- the endianess (byte order) is automatically corrected
+#define BINN_STORAGE_STRING 0xA0 // Are stored with null termination
+#define BINN_STORAGE_BLOB 0xC0
+#define BINN_STORAGE_CONTAINER 0xE0
+#define BINN_STORAGE_VIRTUAL 0x80000
+//--
+#define BINN_STORAGE_MIN BINN_STORAGE_NOBYTES
+#define BINN_STORAGE_MAX BINN_STORAGE_CONTAINER
+
+#define BINN_STORAGE_MASK 0xE0
+#define BINN_STORAGE_MASK16 0xE000
+#define BINN_STORAGE_HAS_MORE 0x10
+#define BINN_TYPE_MASK 0x0F
+#define BINN_TYPE_MASK16 0x0FFF
+
+#define BINN_MAX_VALUE_MASK 0xFFFFF
+//++
+
+// Data Formats ------------------------------------------
+
+#define BINN_LIST 0xE0
+#define BINN_MAP 0xE1
+#define BINN_OBJECT 0xE2
+
+#define BINN_NULL 0x00
+#define BINN_TRUE 0x01
+#define BINN_FALSE 0x02
+
+#define BINN_UINT8 0x20 // (BYTE) (unsigned byte) Is the default format for the BYTE type
+#define BINN_INT8 0x21 // (BYTE) (signed byte, from -128 to +127. The 0x80 is the sign bit, so the range in hex is from 0x80 [-128] to 0x7F [127], being 0x00 = 0 and 0xFF = -1)
+#define BINN_UINT16 0x40 // (WORD) (unsigned integer) Is the default format for the WORD type
+#define BINN_INT16 0x41 // (WORD) (signed integer)
+#define BINN_UINT32 0x60 // (DWORD) (unsigned integer) Is the default format for the DWORD type
+#define BINN_INT32 0x61 // (DWORD) (signed integer)
+#define BINN_UINT64 0x80 // (QWORD) (unsigned integer) Is the default format for the QWORD type
+#define BINN_INT64 0x81 // (QWORD) (signed integer)
+
+#define BINN_SCHAR BINN_INT8
+#define BINN_UCHAR BINN_UINT8
+
+#define BINN_STRING 0xA0 // (STRING) Raw String
+#define BINN_DATETIME 0xA1 // (STRING) iso8601 format -- YYYY-MM-DD HH:MM:SS
+#define BINN_DATE 0xA2 // (STRING) iso8601 format -- YYYY-MM-DD
+#define BINN_TIME 0xA3 // (STRING) iso8601 format -- HH:MM:SS
+#define BINN_DECIMAL 0xA4 // (STRING) High precision number - used for generic decimal values and for those ones that cannot be represented in the float64 format.
+#define BINN_CURRENCYSTR 0xA5 // (STRING) With currency unit/symbol - check for some iso standard format
+#define BINN_SINGLE_STR 0xA6 // (STRING) Can be restored to float32
+#define BINN_DOUBLE_STR 0xA7 // (STRING) May be restored to float64
+
+#define BINN_FLOAT32 0x62 // (DWORD)
+#define BINN_FLOAT64 0x82 // (QWORD)
+#define BINN_FLOAT BINN_FLOAT32
+#define BINN_SINGLE BINN_FLOAT32
+#define BINN_DOUBLE BINN_FLOAT64
+
+#define BINN_CURRENCY 0x83 // (QWORD)
+
+#define BINN_BLOB 0xC0 // (BLOB) Raw Blob
+
+
+// virtual types:
+
+#define BINN_BOOL 0x80061 // (DWORD) The value may be 0 or 1
+
+#ifdef BINN_EXTENDED
+//#define BINN_SINGLE 0x800A1 // (STRING) Can be restored to float32
+//#define BINN_DOUBLE 0x800A2 // (STRING) May be restored to float64
+#endif
+
+//#define BINN_BINN 0x800E1 // (CONTAINER)
+//#define BINN_BINN_BUFFER 0x800C1 // (BLOB) user binn. it's not open by the parser
+
+
+// extended content types:
+
+// strings:
+
+#define BINN_HTML 0xB001
+#define BINN_XML 0xB002
+#define BINN_JSON 0xB003
+#define BINN_JAVASCRIPT 0xB004
+#define BINN_CSS 0xB005
+
+// blobs:
+
+#define BINN_JPEG 0xD001
+#define BINN_GIF 0xD002
+#define BINN_PNG 0xD003
+#define BINN_BMP 0xD004
+
+
+
+//--
+
+// type families
+#define BINN_FAMILY_NONE 0x00
+#define BINN_FAMILY_NULL 0xf1
+#define BINN_FAMILY_INT 0xf2
+#define BINN_FAMILY_FLOAT 0xf3
+#define BINN_FAMILY_STRING 0xf4
+#define BINN_FAMILY_BLOB 0xf5
+#define BINN_FAMILY_BOOL 0xf6
+#define BINN_FAMILY_BINN 0xf7
+
+// integer types related to signal
+#define BINN_SIGNED_INT 11
+#define BINN_UNSIGNED_INT 22
+
+//++
+
+
+typedef void (*binn_mem_free)(void*);
+#define BINN_STATIC ((binn_mem_free)0)
+#define BINN_TRANSIENT ((binn_mem_free)-1)
+
+
+// --- BINN STRUCTURE --------------------------------------------------------------
+
+
+struct binn_struct {
+ int header; // this struct header holds the magic number (BINN_MAGIC) that identifies this memory block as a binn structure
+ BOOL allocated; // the struct can be allocated using malloc_fn() or can be on the stack
+ BOOL writable; // did it was create for writing? it can use the pbuf if not unified with ptr
+ BOOL dirty; // the container header is not written to the buffer
+ //
+ void *pbuf; // use *ptr below?
+ BOOL pre_allocated;
+ int alloc_size;
+ int used_size;
+ //
+ int type;
+ void *ptr;
+ int size;
+ int count;
+ //
+ binn_mem_free freefn; // used only when type == BINN_STRING or BINN_BLOB
+ //
+ union {
+ signed char vint8;
+ signed short vint16;
+ signed int vint32;
+ int64 vint64;
+ unsigned char vuint8;
+ unsigned short vuint16;
+ unsigned int vuint32;
+ uint64 vuint64;
+ //
+ signed char vchar;
+ unsigned char vuchar;
+ signed short vshort;
+ unsigned short vushort;
+ signed int vint;
+ unsigned int vuint;
+ //
+ float vfloat;
+ double vdouble;
+ //
+ BOOL vbool;
+ };
+ //
+ BOOL disable_int_compression;
+};
+
+typedef struct binn_struct binn;
+
+
+
+// --- GENERAL FUNCTIONS ----------------------------------------------------------
+
+
+void APIENTRY binn_set_alloc_functions(void* (*new_malloc)(size_t), void* (*new_realloc)(void*,size_t), void (*new_free)(void*));
+
+int APIENTRY binn_create_type(int storage_type, int data_type_index);
+BOOL APIENTRY binn_get_type_info(int long_type, int *pstorage_type, int *pextra_type);
+
+int APIENTRY binn_get_write_storage(int type);
+int APIENTRY binn_get_read_storage(int type);
+
+BOOL APIENTRY binn_is_container(binn *item);
+
+
+// --- WRITE FUNCTIONS ------------------------------------------------------------
+
+// create a new binn allocating memory for the structure
+binn * APIENTRY binn_new(int type, int size, void *buffer);
+binn * APIENTRY binn_list();
+binn * APIENTRY binn_map();
+binn * APIENTRY binn_object();
+
+// create a new binn storing the structure on the stack
+BOOL APIENTRY binn_create(binn *item, int type, int size, void *buffer);
+BOOL APIENTRY binn_create_list(binn *list);
+BOOL APIENTRY binn_create_map(binn *map);
+BOOL APIENTRY binn_create_object(binn *object);
+
+
+BOOL APIENTRY binn_list_add_new(binn *list, binn *value);
+BOOL APIENTRY binn_map_set_new(binn *map, int id, binn *value);
+BOOL APIENTRY binn_object_set_new(binn *obj, char *key, binn *value);
+
+
+// extended interface
+
+BOOL APIENTRY binn_list_add(binn *list, int type, void *pvalue, int size);
+BOOL APIENTRY binn_map_set(binn *map, int id, int type, void *pvalue, int size);
+BOOL APIENTRY binn_object_set(binn *obj, char *key, int type, void *pvalue, int size);
+
+
+// release memory
+
+void APIENTRY binn_free(binn *item);
+void * APIENTRY binn_release(binn *item); // free the binn structure but keeps the binn buffer allocated, returning a pointer to it. use the free function to release the buffer later
+
+
+// --- CREATING VALUES ---------------------------------------------------
+
+binn * APIENTRY binn_value(int type, void *pvalue, int size, binn_mem_free freefn);
+
+ALWAYS_INLINE binn * binn_int8(signed char value) {
+ return binn_value(BINN_INT8, &value, 0, NULL);
+}
+ALWAYS_INLINE binn * binn_int16(short value) {
+ return binn_value(BINN_INT16, &value, 0, NULL);
+}
+ALWAYS_INLINE binn * binn_int32(int value) {
+ return binn_value(BINN_INT32, &value, 0, NULL);
+}
+ALWAYS_INLINE binn * binn_int64(int64 value) {
+ return binn_value(BINN_INT64, &value, 0, NULL);
+}
+ALWAYS_INLINE binn * binn_uint8(unsigned char value) {
+ return binn_value(BINN_UINT8, &value, 0, NULL);
+}
+ALWAYS_INLINE binn * binn_uint16(unsigned short value) {
+ return binn_value(BINN_UINT16, &value, 0, NULL);
+}
+ALWAYS_INLINE binn * binn_uint32(unsigned int value) {
+ return binn_value(BINN_UINT32, &value, 0, NULL);
+}
+ALWAYS_INLINE binn * binn_uint64(uint64 value) {
+ return binn_value(BINN_UINT64, &value, 0, NULL);
+}
+ALWAYS_INLINE binn * binn_float(float value) {
+ return binn_value(BINN_FLOAT, &value, 0, NULL);
+}
+ALWAYS_INLINE binn * binn_double(double value) {
+ return binn_value(BINN_DOUBLE, &value, 0, NULL);
+}
+ALWAYS_INLINE binn * binn_bool(BOOL value) {
+ return binn_value(BINN_BOOL, &value, 0, NULL);
+}
+ALWAYS_INLINE binn * binn_null() {
+ return binn_value(BINN_NULL, NULL, 0, NULL);
+}
+ALWAYS_INLINE binn * binn_string(char *str, binn_mem_free freefn) {
+ return binn_value(BINN_STRING, str, 0, freefn);
+}
+ALWAYS_INLINE binn * binn_blob(void *ptr, int size, binn_mem_free freefn) {
+ return binn_value(BINN_BLOB, ptr, size, freefn);
+}
+
+
+// --- READ FUNCTIONS -------------------------------------------------------------
+
+// these functions accept pointer to the binn structure and pointer to the binn buffer
+void * APIENTRY binn_ptr(void *ptr);
+int APIENTRY binn_size(void *ptr);
+int APIENTRY binn_type(void *ptr);
+int APIENTRY binn_count(void *ptr);
+
+BOOL APIENTRY binn_is_valid(void *ptr, int *ptype, int *pcount, int *psize);
+/* the function returns the values (type, count and size) and they don't need to be
+ initialized. these values are read from the buffer. example:
+
+ int type, count, size;
+ result = binn_is_valid(ptr, &type, &count, &size);
+*/
+BOOL APIENTRY binn_is_valid_ex(void *ptr, int *ptype, int *pcount, int *psize);
+/* if some value is informed (type, count or size) then the function will check if
+ the value returned from the serialized data matches the informed value. otherwise
+ the values must be initialized to zero. example:
+
+ int type=0, count=0, size = known_size;
+ result = binn_is_valid_ex(ptr, &type, &count, &size);
+*/
+
+BOOL APIENTRY binn_is_struct(void *ptr);
+
+
+// Loading a binn buffer into a binn value - this is optional
+
+BOOL APIENTRY binn_load(void *data, binn *item); // on stack
+binn * APIENTRY binn_open(void *data); // allocated
+
+
+// easiest interface to use, but don't check if the value is there
+
+signed char APIENTRY binn_list_int8(void *list, int pos);
+short APIENTRY binn_list_int16(void *list, int pos);
+int APIENTRY binn_list_int32(void *list, int pos);
+int64 APIENTRY binn_list_int64(void *list, int pos);
+unsigned char APIENTRY binn_list_uint8(void *list, int pos);
+unsigned short APIENTRY binn_list_uint16(void *list, int pos);
+unsigned int APIENTRY binn_list_uint32(void *list, int pos);
+uint64 APIENTRY binn_list_uint64(void *list, int pos);
+float APIENTRY binn_list_float(void *list, int pos);
+double APIENTRY binn_list_double(void *list, int pos);
+BOOL APIENTRY binn_list_bool(void *list, int pos);
+BOOL APIENTRY binn_list_null(void *list, int pos);
+char * APIENTRY binn_list_str(void *list, int pos);
+void * APIENTRY binn_list_blob(void *list, int pos, int *psize);
+void * APIENTRY binn_list_list(void *list, int pos);
+void * APIENTRY binn_list_map(void *list, int pos);
+void * APIENTRY binn_list_object(void *list, int pos);
+
+signed char APIENTRY binn_map_int8(void *map, int id);
+short APIENTRY binn_map_int16(void *map, int id);
+int APIENTRY binn_map_int32(void *map, int id);
+int64 APIENTRY binn_map_int64(void *map, int id);
+unsigned char APIENTRY binn_map_uint8(void *map, int id);
+unsigned short APIENTRY binn_map_uint16(void *map, int id);
+unsigned int APIENTRY binn_map_uint32(void *map, int id);
+uint64 APIENTRY binn_map_uint64(void *map, int id);
+float APIENTRY binn_map_float(void *map, int id);
+double APIENTRY binn_map_double(void *map, int id);
+BOOL APIENTRY binn_map_bool(void *map, int id);
+BOOL APIENTRY binn_map_null(void *map, int id);
+char * APIENTRY binn_map_str(void *map, int id);
+void * APIENTRY binn_map_blob(void *map, int id, int *psize);
+void * APIENTRY binn_map_list(void *map, int id);
+void * APIENTRY binn_map_map(void *map, int id);
+void * APIENTRY binn_map_object(void *map, int id);
+
+signed char APIENTRY binn_object_int8(void *obj, char *key);
+short APIENTRY binn_object_int16(void *obj, char *key);
+int APIENTRY binn_object_int32(void *obj, char *key);
+int64 APIENTRY binn_object_int64(void *obj, char *key);
+unsigned char APIENTRY binn_object_uint8(void *obj, char *key);
+unsigned short APIENTRY binn_object_uint16(void *obj, char *key);
+unsigned int APIENTRY binn_object_uint32(void *obj, char *key);
+uint64 APIENTRY binn_object_uint64(void *obj, char *key);
+float APIENTRY binn_object_float(void *obj, char *key);
+double APIENTRY binn_object_double(void *obj, char *key);
+BOOL APIENTRY binn_object_bool(void *obj, char *key);
+BOOL APIENTRY binn_object_null(void *obj, char *key);
+char * APIENTRY binn_object_str(void *obj, char *key);
+void * APIENTRY binn_object_blob(void *obj, char *key, int *psize);
+void * APIENTRY binn_object_list(void *obj, char *key);
+void * APIENTRY binn_object_map(void *obj, char *key);
+void * APIENTRY binn_object_object(void *obj, char *key);
+
+
+// return a pointer to an allocated binn structure - must be released with the free() function or equivalent set in binn_set_alloc_functions()
+binn * APIENTRY binn_list_value(void *list, int pos);
+binn * APIENTRY binn_map_value(void *map, int id);
+binn * APIENTRY binn_object_value(void *obj, char *key);
+
+// read the value to a binn structure on the stack
+BOOL APIENTRY binn_list_get_value(void* list, int pos, binn *value);
+BOOL APIENTRY binn_map_get_value(void* map, int id, binn *value);
+BOOL APIENTRY binn_object_get_value(void *obj, char *key, binn *value);
+
+// single interface - these functions check the data type
+BOOL APIENTRY binn_list_get(void *list, int pos, int type, void *pvalue, int *psize);
+BOOL APIENTRY binn_map_get(void *map, int id, int type, void *pvalue, int *psize);
+BOOL APIENTRY binn_object_get(void *obj, char *key, int type, void *pvalue, int *psize);
+
+// these 3 functions return a pointer to the value and the data type
+// they are thread-safe on big-endian devices
+// on little-endian devices they are thread-safe only to return pointers to list, map, object, blob and strings
+// the returned pointer to 16, 32 and 64 bits values must be used only by single-threaded applications
+void * APIENTRY binn_list_read(void *list, int pos, int *ptype, int *psize);
+void * APIENTRY binn_map_read(void *map, int id, int *ptype, int *psize);
+void * APIENTRY binn_object_read(void *obj, char *key, int *ptype, int *psize);
+
+
+// READ PAIR FUNCTIONS
+
+// these functions use base 1 in the 'pos' argument
+
+// on stack
+BOOL APIENTRY binn_map_get_pair(void *map, int pos, int *pid, binn *value);
+BOOL APIENTRY binn_object_get_pair(void *obj, int pos, char *pkey, binn *value); // must free the memory returned in the pkey
+
+// allocated
+binn * APIENTRY binn_map_pair(void *map, int pos, int *pid);
+binn * APIENTRY binn_object_pair(void *obj, int pos, char *pkey); // must free the memory returned in the pkey
+
+// these 2 functions return a pointer to the value and the data type
+// they are thread-safe on big-endian devices
+// on little-endian devices they are thread-safe only to return pointers to list, map, object, blob and strings
+// the returned pointer to 16, 32 and 64 bits values must be used only by single-threaded applications
+void * APIENTRY binn_map_read_pair(void *ptr, int pos, int *pid, int *ptype, int *psize);
+void * APIENTRY binn_object_read_pair(void *ptr, int pos, char *pkey, int *ptype, int *psize);
+
+
+// SEQUENTIAL READ FUNCTIONS
+
+typedef struct binn_iter_struct {
+ unsigned char *pnext;
+ unsigned char *plimit;
+ int type;
+ int count;
+ int current;
+} binn_iter;
+
+BOOL APIENTRY binn_iter_init(binn_iter *iter, void *pbuf, int type);
+
+// allocated
+binn * APIENTRY binn_list_next_value(binn_iter *iter);
+binn * APIENTRY binn_map_next_value(binn_iter *iter, int *pid);
+binn * APIENTRY binn_object_next_value(binn_iter *iter, char *pkey); // the key must be declared as: char key[256];
+
+// on stack
+BOOL APIENTRY binn_list_next(binn_iter *iter, binn *value);
+BOOL APIENTRY binn_map_next(binn_iter *iter, int *pid, binn *value);
+BOOL APIENTRY binn_object_next(binn_iter *iter, char *pkey, binn *value); // the key must be declared as: char key[256];
+
+// these 3 functions return a pointer to the value and the data type
+// they are thread-safe on big-endian devices
+// on little-endian devices they are thread-safe only to return pointers to list, map, object, blob and strings
+// the returned pointer to 16, 32 and 64 bits values must be used only by single-threaded applications
+void * APIENTRY binn_list_read_next(binn_iter *iter, int *ptype, int *psize);
+void * APIENTRY binn_map_read_next(binn_iter *iter, int *pid, int *ptype, int *psize);
+void * APIENTRY binn_object_read_next(binn_iter *iter, char *pkey, int *ptype, int *psize); // the key must be declared as: char key[256];
+
+
+// --- MACROS ------------------------------------------------------------
+
+
+#define binn_is_writable(item) (item)->writable;
+
+
+// set values on stack allocated binn structures
+
+#define binn_set_null(item) do { (item)->type = BINN_NULL; } while (0)
+
+#define binn_set_bool(item,value) do { (item)->type = BINN_BOOL; (item)->vbool = value; (item)->ptr = &((item)->vbool); } while (0)
+
+#define binn_set_int(item,value) do { (item)->type = BINN_INT32; (item)->vint32 = value; (item)->ptr = &((item)->vint32); } while (0)
+#define binn_set_int64(item,value) do { (item)->type = BINN_INT64; (item)->vint64 = value; (item)->ptr = &((item)->vint64); } while (0)
+
+#define binn_set_uint(item,value) do { (item)->type = BINN_UINT32; (item)->vuint32 = value; (item)->ptr = &((item)->vuint32); } while (0)
+#define binn_set_uint64(item,value) do { (item)->type = BINN_UINT64; (item)->vuint64 = value; (item)->ptr = &((item)->vuint64); } while (0)
+
+#define binn_set_float(item,value) do { (item)->type = BINN_FLOAT; (item)->vfloat = value; (item)->ptr = &((item)->vfloat); } while (0)
+#define binn_set_double(item,value) do { (item)->type = BINN_DOUBLE; (item)->vdouble = value; (item)->ptr = &((item)->vdouble); } while (0)
+
+//#define binn_set_string(item,str,pfree) do { (item)->type = BINN_STRING; (item)->ptr = str; (item)->freefn = pfree; } while (0)
+//#define binn_set_blob(item,ptr,size,pfree) do { (item)->type = BINN_BLOB; (item)->ptr = ptr; (item)->freefn = pfree; (item)->size = size; } while (0)
+BOOL APIENTRY binn_set_string(binn *item, char *str, binn_mem_free pfree);
+BOOL APIENTRY binn_set_blob(binn *item, void *ptr, int size, binn_mem_free pfree);
+
+
+//#define binn_double(value) { (item)->type = BINN_DOUBLE; (item)->vdouble = value; (item)->ptr = &((item)->vdouble) }
+
+
+
+// FOREACH MACROS
+// must use these declarations in the function that will use them:
+// binn_iter iter;
+// char key[256]; // only for the object
+// int id; // only for the map
+// binn value;
+
+#define binn_object_foreach(object, key, value) \
+ binn_iter_init(&iter, object, BINN_OBJECT); \
+ while (binn_object_next(&iter, key, &value))
+
+#define binn_map_foreach(map, id, value) \
+ binn_iter_init(&iter, map, BINN_MAP); \
+ while (binn_map_next(&iter, &id, &value))
+
+#define binn_list_foreach(list, value) \
+ binn_iter_init(&iter, list, BINN_LIST); \
+ while (binn_list_next(&iter, &value))
+
+
+
+/*************************************************************************************/
+/*** SET FUNCTIONS *******************************************************************/
+/*************************************************************************************/
+
+ALWAYS_INLINE BOOL binn_list_add_int8(binn *list, signed char value) {
+ return binn_list_add(list, BINN_INT8, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_int16(binn *list, short value) {
+ return binn_list_add(list, BINN_INT16, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_int32(binn *list, int value) {
+ return binn_list_add(list, BINN_INT32, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_int64(binn *list, int64 value) {
+ return binn_list_add(list, BINN_INT64, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_uint8(binn *list, unsigned char value) {
+ return binn_list_add(list, BINN_UINT8, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_uint16(binn *list, unsigned short value) {
+ return binn_list_add(list, BINN_UINT16, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_uint32(binn *list, unsigned int value) {
+ return binn_list_add(list, BINN_UINT32, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_uint64(binn *list, uint64 value) {
+ return binn_list_add(list, BINN_UINT64, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_float(binn *list, float value) {
+ return binn_list_add(list, BINN_FLOAT32, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_double(binn *list, double value) {
+ return binn_list_add(list, BINN_FLOAT64, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_bool(binn *list, BOOL value) {
+ return binn_list_add(list, BINN_BOOL, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_null(binn *list) {
+ return binn_list_add(list, BINN_NULL, NULL, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_str(binn *list, char *str) {
+ return binn_list_add(list, BINN_STRING, str, 0);
+}
+ALWAYS_INLINE BOOL binn_list_add_blob(binn *list, void *ptr, int size) {
+ return binn_list_add(list, BINN_BLOB, ptr, size);
+}
+ALWAYS_INLINE BOOL binn_list_add_list(binn *list, void *list2) {
+ return binn_list_add(list, BINN_LIST, binn_ptr(list2), binn_size(list2));
+}
+ALWAYS_INLINE BOOL binn_list_add_map(binn *list, void *map) {
+ return binn_list_add(list, BINN_MAP, binn_ptr(map), binn_size(map));
+}
+ALWAYS_INLINE BOOL binn_list_add_object(binn *list, void *obj) {
+ return binn_list_add(list, BINN_OBJECT, binn_ptr(obj), binn_size(obj));
+}
+ALWAYS_INLINE BOOL binn_list_add_value(binn *list, binn *value) {
+ return binn_list_add(list, value->type, binn_ptr(value), binn_size(value));
+}
+
+/*************************************************************************************/
+
+ALWAYS_INLINE BOOL binn_map_set_int8(binn *map, int id, signed char value) {
+ return binn_map_set(map, id, BINN_INT8, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_int16(binn *map, int id, short value) {
+ return binn_map_set(map, id, BINN_INT16, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_int32(binn *map, int id, int value) {
+ return binn_map_set(map, id, BINN_INT32, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_int64(binn *map, int id, int64 value) {
+ return binn_map_set(map, id, BINN_INT64, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_uint8(binn *map, int id, unsigned char value) {
+ return binn_map_set(map, id, BINN_UINT8, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_uint16(binn *map, int id, unsigned short value) {
+ return binn_map_set(map, id, BINN_UINT16, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_uint32(binn *map, int id, unsigned int value) {
+ return binn_map_set(map, id, BINN_UINT32, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_uint64(binn *map, int id, uint64 value) {
+ return binn_map_set(map, id, BINN_UINT64, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_float(binn *map, int id, float value) {
+ return binn_map_set(map, id, BINN_FLOAT32, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_double(binn *map, int id, double value) {
+ return binn_map_set(map, id, BINN_FLOAT64, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_bool(binn *map, int id, BOOL value) {
+ return binn_map_set(map, id, BINN_BOOL, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_null(binn *map, int id) {
+ return binn_map_set(map, id, BINN_NULL, NULL, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_str(binn *map, int id, char *str) {
+ return binn_map_set(map, id, BINN_STRING, str, 0);
+}
+ALWAYS_INLINE BOOL binn_map_set_blob(binn *map, int id, void *ptr, int size) {
+ return binn_map_set(map, id, BINN_BLOB, ptr, size);
+}
+ALWAYS_INLINE BOOL binn_map_set_list(binn *map, int id, void *list) {
+ return binn_map_set(map, id, BINN_LIST, binn_ptr(list), binn_size(list));
+}
+ALWAYS_INLINE BOOL binn_map_set_map(binn *map, int id, void *map2) {
+ return binn_map_set(map, id, BINN_MAP, binn_ptr(map2), binn_size(map2));
+}
+ALWAYS_INLINE BOOL binn_map_set_object(binn *map, int id, void *obj) {
+ return binn_map_set(map, id, BINN_OBJECT, binn_ptr(obj), binn_size(obj));
+}
+ALWAYS_INLINE BOOL binn_map_set_value(binn *map, int id, binn *value) {
+ return binn_map_set(map, id, value->type, binn_ptr(value), binn_size(value));
+}
+
+/*************************************************************************************/
+
+ALWAYS_INLINE BOOL binn_object_set_int8(binn *obj, char *key, signed char value) {
+ return binn_object_set(obj, key, BINN_INT8, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_int16(binn *obj, char *key, short value) {
+ return binn_object_set(obj, key, BINN_INT16, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_int32(binn *obj, char *key, int value) {
+ return binn_object_set(obj, key, BINN_INT32, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_int64(binn *obj, char *key, int64 value) {
+ return binn_object_set(obj, key, BINN_INT64, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_uint8(binn *obj, char *key, unsigned char value) {
+ return binn_object_set(obj, key, BINN_UINT8, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_uint16(binn *obj, char *key, unsigned short value) {
+ return binn_object_set(obj, key, BINN_UINT16, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_uint32(binn *obj, char *key, unsigned int value) {
+ return binn_object_set(obj, key, BINN_UINT32, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_uint64(binn *obj, char *key, uint64 value) {
+ return binn_object_set(obj, key, BINN_UINT64, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_float(binn *obj, char *key, float value) {
+ return binn_object_set(obj, key, BINN_FLOAT32, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_double(binn *obj, char *key, double value) {
+ return binn_object_set(obj, key, BINN_FLOAT64, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_bool(binn *obj, char *key, BOOL value) {
+ return binn_object_set(obj, key, BINN_BOOL, &value, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_null(binn *obj, char *key) {
+ return binn_object_set(obj, key, BINN_NULL, NULL, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_str(binn *obj, char *key, char *str) {
+ return binn_object_set(obj, key, BINN_STRING, str, 0);
+}
+ALWAYS_INLINE BOOL binn_object_set_blob(binn *obj, char *key, void *ptr, int size) {
+ return binn_object_set(obj, key, BINN_BLOB, ptr, size);
+}
+ALWAYS_INLINE BOOL binn_object_set_list(binn *obj, char *key, void *list) {
+ return binn_object_set(obj, key, BINN_LIST, binn_ptr(list), binn_size(list));
+}
+ALWAYS_INLINE BOOL binn_object_set_map(binn *obj, char *key, void *map) {
+ return binn_object_set(obj, key, BINN_MAP, binn_ptr(map), binn_size(map));
+}
+ALWAYS_INLINE BOOL binn_object_set_object(binn *obj, char *key, void *obj2) {
+ return binn_object_set(obj, key, BINN_OBJECT, binn_ptr(obj2), binn_size(obj2));
+}
+ALWAYS_INLINE BOOL binn_object_set_value(binn *obj, char *key, binn *value) {
+ return binn_object_set(obj, key, value->type, binn_ptr(value), binn_size(value));
+}
+
+/*************************************************************************************/
+/*** GET FUNCTIONS *******************************************************************/
+/*************************************************************************************/
+
+ALWAYS_INLINE BOOL binn_list_get_int8(void *list, int pos, signed char *pvalue) {
+ return binn_list_get(list, pos, BINN_INT8, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_int16(void *list, int pos, short *pvalue) {
+ return binn_list_get(list, pos, BINN_INT16, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_int32(void *list, int pos, int *pvalue) {
+ return binn_list_get(list, pos, BINN_INT32, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_int64(void *list, int pos, int64 *pvalue) {
+ return binn_list_get(list, pos, BINN_INT64, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_uint8(void *list, int pos, unsigned char *pvalue) {
+ return binn_list_get(list, pos, BINN_UINT8, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_uint16(void *list, int pos, unsigned short *pvalue) {
+ return binn_list_get(list, pos, BINN_UINT16, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_uint32(void *list, int pos, unsigned int *pvalue) {
+ return binn_list_get(list, pos, BINN_UINT32, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_uint64(void *list, int pos, uint64 *pvalue) {
+ return binn_list_get(list, pos, BINN_UINT64, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_float(void *list, int pos, float *pvalue) {
+ return binn_list_get(list, pos, BINN_FLOAT32, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_double(void *list, int pos, double *pvalue) {
+ return binn_list_get(list, pos, BINN_FLOAT64, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_bool(void *list, int pos, BOOL *pvalue) {
+ return binn_list_get(list, pos, BINN_BOOL, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_str(void *list, int pos, char **pvalue) {
+ return binn_list_get(list, pos, BINN_STRING, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_blob(void *list, int pos, void **pvalue, int *psize) {
+ return binn_list_get(list, pos, BINN_BLOB, pvalue, psize);
+}
+ALWAYS_INLINE BOOL binn_list_get_list(void *list, int pos, void **pvalue) {
+ return binn_list_get(list, pos, BINN_LIST, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_map(void *list, int pos, void **pvalue) {
+ return binn_list_get(list, pos, BINN_MAP, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_list_get_object(void *list, int pos, void **pvalue) {
+ return binn_list_get(list, pos, BINN_OBJECT, pvalue, NULL);
+}
+
+/***************************************************************************/
+
+ALWAYS_INLINE BOOL binn_map_get_int8(void *map, int id, signed char *pvalue) {
+ return binn_map_get(map, id, BINN_INT8, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_int16(void *map, int id, short *pvalue) {
+ return binn_map_get(map, id, BINN_INT16, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_int32(void *map, int id, int *pvalue) {
+ return binn_map_get(map, id, BINN_INT32, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_int64(void *map, int id, int64 *pvalue) {
+ return binn_map_get(map, id, BINN_INT64, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_uint8(void *map, int id, unsigned char *pvalue) {
+ return binn_map_get(map, id, BINN_UINT8, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_uint16(void *map, int id, unsigned short *pvalue) {
+ return binn_map_get(map, id, BINN_UINT16, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_uint32(void *map, int id, unsigned int *pvalue) {
+ return binn_map_get(map, id, BINN_UINT32, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_uint64(void *map, int id, uint64 *pvalue) {
+ return binn_map_get(map, id, BINN_UINT64, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_float(void *map, int id, float *pvalue) {
+ return binn_map_get(map, id, BINN_FLOAT32, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_double(void *map, int id, double *pvalue) {
+ return binn_map_get(map, id, BINN_FLOAT64, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_bool(void *map, int id, BOOL *pvalue) {
+ return binn_map_get(map, id, BINN_BOOL, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_str(void *map, int id, char **pvalue) {
+ return binn_map_get(map, id, BINN_STRING, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_blob(void *map, int id, void **pvalue, int *psize) {
+ return binn_map_get(map, id, BINN_BLOB, pvalue, psize);
+}
+ALWAYS_INLINE BOOL binn_map_get_list(void *map, int id, void **pvalue) {
+ return binn_map_get(map, id, BINN_LIST, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_map(void *map, int id, void **pvalue) {
+ return binn_map_get(map, id, BINN_MAP, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_map_get_object(void *map, int id, void **pvalue) {
+ return binn_map_get(map, id, BINN_OBJECT, pvalue, NULL);
+}
+
+/***************************************************************************/
+
+// usage:
+// if (binn_object_get_int32(obj, "key", &value) == FALSE) xxx;
+
+ALWAYS_INLINE BOOL binn_object_get_int8(void *obj, char *key, signed char *pvalue) {
+ return binn_object_get(obj, key, BINN_INT8, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_int16(void *obj, char *key, short *pvalue) {
+ return binn_object_get(obj, key, BINN_INT16, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_int32(void *obj, char *key, int *pvalue) {
+ return binn_object_get(obj, key, BINN_INT32, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_int64(void *obj, char *key, int64 *pvalue) {
+ return binn_object_get(obj, key, BINN_INT64, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_uint8(void *obj, char *key, unsigned char *pvalue) {
+ return binn_object_get(obj, key, BINN_UINT8, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_uint16(void *obj, char *key, unsigned short *pvalue) {
+ return binn_object_get(obj, key, BINN_UINT16, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_uint32(void *obj, char *key, unsigned int *pvalue) {
+ return binn_object_get(obj, key, BINN_UINT32, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_uint64(void *obj, char *key, uint64 *pvalue) {
+ return binn_object_get(obj, key, BINN_UINT64, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_float(void *obj, char *key, float *pvalue) {
+ return binn_object_get(obj, key, BINN_FLOAT32, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_double(void *obj, char *key, double *pvalue) {
+ return binn_object_get(obj, key, BINN_FLOAT64, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_bool(void *obj, char *key, BOOL *pvalue) {
+ return binn_object_get(obj, key, BINN_BOOL, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_str(void *obj, char *key, char **pvalue) {
+ return binn_object_get(obj, key, BINN_STRING, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_blob(void *obj, char *key, void **pvalue, int *psize) {
+ return binn_object_get(obj, key, BINN_BLOB, pvalue, psize);
+}
+ALWAYS_INLINE BOOL binn_object_get_list(void *obj, char *key, void **pvalue) {
+ return binn_object_get(obj, key, BINN_LIST, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_map(void *obj, char *key, void **pvalue) {
+ return binn_object_get(obj, key, BINN_MAP, pvalue, NULL);
+}
+ALWAYS_INLINE BOOL binn_object_get_object(void *obj, char *key, void **pvalue) {
+ return binn_object_get(obj, key, BINN_OBJECT, pvalue, NULL);
+}
+
+/***************************************************************************/
+
+BOOL APIENTRY binn_get_int32(binn *value, int *pint);
+BOOL APIENTRY binn_get_int64(binn *value, int64 *pint);
+BOOL APIENTRY binn_get_double(binn *value, double *pfloat);
+BOOL APIENTRY binn_get_bool(binn *value, BOOL *pbool);
+char * APIENTRY binn_get_str(binn *value);
+
+// boolean string values:
+// 1, true, yes, on
+// 0, false, no, off
+
+// boolean number values:
+// !=0 [true]
+// ==0 [false]
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif //BINN_H